Unlock a quadrupedal robotic companion in No Man’s Sky’s latest limited-time Expedition
Sentinel: Introducing Update 3.eight
Sentry Hardframe Mech
Planetary Sentinel forces have a pregnant new tool in their armoury – the Hardframe Battle Mech. Though heavily armoured, its high-powered jetpack
gives information technology terrifying battlefield mobility.
This fearsome unit is deployed alongside elite Picket forces, and comes equipped with a variety of weapons, including a plasma-powered flamethrower.
Multi-tool Visual Effects Overhaul
All Multi-Tool systems, from the Mining Light amplification by stimulated emission of radiation to the Scatter Equalizer, have received a significant visual overhaul, benefiting from new projectiles
and beams, muzzle flashes, lighting
effects, refraction, new impacts
AMD FidelityFX Super Resolution Back up
AMD FidelityFX Super Resolution one.0 is a cut edge super-optimised spatial upscaling technology that produces impressive image
quality at fast framerates. Learn more on the AMD site.
PC players tin can accept advantage of this new applied science, which offers vastly increased operation, regardless of their graphics card.
Active Camouflage Technology
A new Cloaking Device
is bachelor to inquiry aboard the Space Anomaly. This powerful new Multi-Tool extension allows users to evade planetary Sentinels, even in the midst of combat.
Minotaur Autopilot Battle Technology
Travellers may now install a Minotaur AI Airplane pilot
within their Exomech. This advanced battle estimator will let the Minotaur to follow its principal
as they explore the planet, and to serve equally a powerful ally in combat.
Please note: the Minotaur AI will always sacrifice command to the chief user on cockpit entry.
The brand new Exobiology Trek
will be launching shortly!
Travellers will awaken in a desolate star arrangement, their creature companions
the only beast for low-cal years. In a journey of exploration
across the galaxy, this latest expedition will lead to a wealth of animal life
to discover, adopt, ride, and milk. Rewards include jetpack trails, posters, companion customisations and fifty-fifty a unique robot companion…
Improved Gainsay Balance and Experience
Tweaks include changes to camera
settings, Sentinel wellness, Traveller and Sentinel weapon speeds
and fire rates, hit indicators, rumble
and photographic camera milkshake, and much more.
Acquit More Multi-Tools
The cap on the number of Multi-Tools a Traveller can behave has been raised
from three to six, allowing players to own a greater diversity of Multi-Tool styles and loadouts.
NVIDIA Deep Learning Anti-Aliasing
PC players with compatible RTX cards can now have advantage of NVIDIA’southward DLAA technology, producing an prototype of the very highest visual fidelity.
NVIDIA DLAA is an AI-based anti-aliasing
mode for users who accept spare GPU headroom and want the highest levels of epitome quality. See more on the NVIDIA site.
Planetary Sentinel Pillars
Native Steam Deck Back up
No Human’south Sky has been specially optimised
for the Steam Deck, and controls have been adapted to accept advantage of touch screen input. Learn more virtually the Steam Deck on Valve’southward site.
Hack Your Own Hardframe
Steal advanced technology blueprints
from the Sentinels and transform the Minotaur into your ain reprogrammed Sentinel unit.
Too every bit a visual overhaul, these salvaged parts offer significant upgrades, including increased mobility, new advanced weapon systems, and its own fully trustworthy AI autopilot.
Heavy Gainsay Drones
Sentinel combat patrols have received a meaning firepower upgrade in the form of specialist Heavy Combat Drones.
If a Sentry patrol drone discovers a transgression, these tank-similar
units are the showtime forces summoned to the battle every bit highly aggressive fill-in.
Neutron Cannon Weapon
Travellers can at present research a brand new Multi-Tool weapon – the Neutron Cannon. This charged energy weapon
can exist used both as a rapid-fire
projectile launcher and also charged up
to release a mortiferous, shut-range barrage
The core blueprint, and associated upgrades, are available on the Space Anomaly. Upgrade modules can exist constitute at space stations and other sites across the universe.
Varied Drone Weaponry
Sentinel drones now have access to a range of weapons, including rapid fire lasers, close-range scatter blasters, and long-distance explosive mortars.
These devastating barrages tin blow holes in the planet’s surface, reshaping the battlefield on the fly by creating new obstacles and embrace.
Shut Down Planetary Sentinels
Players may now temporarily clear a planet of Sentinels. Defeating the Sentinel forces that are summoned on maximum alarm level will now suppress any additional Sentinels across that planet, for a express time.
In addition, players who are able to locate and breach a Sentinel Pillar
can actuate its shutdown process and lock down the Sentinels
without having to engage in such a large battle.
Travellers who undertake the Exobiology Expedition
and certificate its foreign and exotic creatures will be rewarded with an equally exotic new jetpack customisation.
Improved Multi-Tool Shops
The Multi-Tool caches
institute both in infinite stations and in buildings across planets have had a visual overhaul, improving their visibility and giving players a preview of the tool within.
Exomech Combat Agility
Planetary combat in the Minotaur
has been significantly improved. Changes include a significantly faster turn rate, the ability to backpedal, mobility
and aim enhancements, and a dedicated combat photographic camera.
A new advanced rotation style
has been added to the Build Menu. This allows builders to freely rotate
pieces around any centrality, opening up new creative avenues of construction.
Sentinel Repair Drone
Sentinel combat forces now deploy specialist repair drones, small, highly agile units that rapidly repair other drones. While themselves weak and lightly armed, these mobile engineers
represent a serious threat and should be tactically elimated.
Anomalous Sentinel Upgrades
Defeated Sentinels tin can now exist harvested for foreign materials. These shards of otherworldly glass incorporate many valuable items, including a new class of anomalous equipment upgrades.
Heavy Weapon Animations
Larger Multi-Tools now sit correctly in the players’ hands, and heavy weapons
are fired with more weight, their power now reflected in the player’s firing animations.
Teleporting between bases
and space stations
within the same star system has been significantly optimised, allowing for rapid travel betwixt planets.
Holographic Free energy Shields
Sentinel drones may now deploy mobile cover
in the course of a temporary energy shield. These holographic barriers serve every bit protection
confronting incoming fire, but players tin can likewise take advantage of this shelter and turn the tables on the Sentinel forces.
Sentinel Summoner Drone
Aristocracy drone gainsay units are accompanied by a Summoner Drone, capable of beaming in reinforcements
mid-battle. While of low threat on their ain, these advanced Lookout man units can apace plow the tide of a fight
and overwhelm an unwary histrion.
Deploy Stun Grenades
A new Multi-Tool upgrade, the Paralysis Mortar, is available to research aboard the Space Anomaly. This support weapon launches electric energy spheres
that explode and stun
whatever entities defenseless in their radius.
The maximum number of companions has been increased from six to 18, assuasive players addicted of rare animals and/or genetic manipulation to build an fifty-fifty larger and more diverse drove.
Improved Enemy and Creature Navigation
The underlying navigation
of both planetary creatures
and Sentinel enemies
has been significantly improved, bringing improve and more realistic behaviours, too equally allowing Sentinels to hunt the histrion within buildings
and in caves.
Discover Sentinel Archives
Unlock the secrets of the Scout Pillars
and access the athenaeum held inside to read a significant new series of stories
nigh the history
of the Sentinels and their relationships with the Travellers, the Atlas, and the wider universe…
Players who brave a raid on the Sentinel Pillars
may be rewarded with a new class of Royal Multi-Tool.
Improved Walker Combat
The targeting and mobility systems of the Sentry Walkers
accept been significantly improved. In improver, their armour organization has been reworked so that leg armour no longer has to be removed in society to harm their critical Walker Encephalon.
Instead, destroying its leg armour volition buckle
the Walker, giving time to attack other vital systems while it recovers command.
Advanced Combat Upgrades
A pregnant range of new combat furnishings
are now bachelor to research.
These include modules to add burn down damage over fourth dimension
to the Pulse Spitter, add a stun
to the Blaze Javelin’s energy axle, and a full general upgrade to cause increased damage
to stunned targets.
Probe Sentinel Secrets
new series of missions
awaits players who currently oversee their own planetary settlement. This story
will take players on a new adventure, working with the crew of the Space Bibelot to probe the deepest secrets of the Sentinels…
Build Your Own Drone Companion
Travellers who work with Iteration: Tethys, Specialist Polo, and the other Traveller Iterations aboard the Space Bibelot to consummate these new Watch stories will have the gamble to capture, reassemble
their ain robotic companion in the form of a friendly Spotter Drone.
3.8 Patch notes
Three new types of Sentinel Drone accept been added: Heavy Gainsay Drones, Repair Drones and Summoner Drones.
Combat Drones use a multifariousness of weapons, including terrain-destroying grenades, close-range scatter shot, and a rapid fire laser burglarize.
Repair Drones are lightly armed and weak, simply volition rapidly seek out and repair any damaged Lookout units.
Summoner Drones are little threat in themselves just if left unchecked will quickly overwhelm devil-may-care Travellers past calling in waves of reinforcements.
Picket drone navigation has been reworked, allowing for better pathfinding over rough terrain, and allowing drones to pursue players into buildings and caves.
Sentinel Drones now deploy static combat shields, creating a dynamic battlefield. Players may manoeuvre to accept advantage of these shields for themselves, or open up burn down to destroy the shield.
A new high-level Sentinel has been added, the Hardframe Battle Mech.
The Hardframe can be constitute at high alert levels or patrolling near secure buildings.
The Hardframe is well-armoured merely highly mobile, being equipped with a jetpack.
The Hardframe has admission to a range of weaponry, including grenades and a plasma flamethrower.
Sentinels can at present be temporarily disabled, either past defeating the last wave of Sentinel forces in a battle, or by locating and interfacing with a planetary Spotter Pillar.
The canisters dropped by Watch forces have been visually refreshed, with drones, quads, Walkers and Hardframes all dropping distinct items.
Lookout canisters have had their physics adjusted so that they are less likely to roll away at high speeds during a fight.
At higher alert levels, or on extreme Sentinel worlds, waves accept been adapted to bring boosted forces in over fourth dimension.
Sentinel base health has been increased.
Scout weapon ranges take been adjusted to keep targets in a more structured gainsay formation.
Sentinel firing rates accept been adjusted for a more dynamic combat experience.
The Sentinel Walker’due south vital armour now covers only their head unit.
Destroying the leg armour of a Watch Walker will now temporarily buckle the Walker.
The speed of the Sentinel Walker’s projectiles has been increased.
The Sentinel Walker’south grenades now destroy planetary terrain.
Fixed a number of issues with Sentinel Walker aiming and navigation.
Fixed an consequence that caused Lookout man drones to fly into infinite to investigate crimes committed past players on other worlds.
Players will no longer be alerting nigh Sentinels investigating crimes committed by players they are non grouped with.
Sentinel alert icons have been adapted, and alarm states consolidated, to brand it more clear what state various Spotter forces are in when searching for a player.
Stock-still an issue where players may exist sent to extreme Sentinel worlds past missions that should avoid farthermost Sentinels.
Graphics and Technical
PC support for AMD FidelityFX Super Resolution 1.0 has been enabled. This is a cut border super-optimised spatial upscaling technology that produces impressive image quality at fast framerates. Learn more on the AMD site.
VR prototype quality has been improved for PS4 Pro.
For PC players with a uniform RTX bill of fare, support for Nvidia DLAA has been enabled. NVIDIA DLAA is an AI-based anti-aliasing mode for users who have spare GPU headroom and want the highest levels of image quality. Run across more on the NVIDIA site.
For PC players with a uniform RTX card, Nvidia DLSS back up has been upgraded to version 2.three.0.
Stock-still an issue that could crusade excessive base of operations part pop-in on high-stop consoles and PCs.
Introduced a number of physics optimisations.
Introduced a number of load time optimisations.
Introduced a number of retentiveness optimisations.
Minotaur and Exocraft
Added a new technology to the Space Bibelot, the Minotaur AI Autopilot. With the AI active and the actor on foot, the Minotaur will try to follow the player and assist them in combat.
The Minotaur now has a dedicated 3rd-person gainsay camera.
The Minotaur non-combat camera has been improved.
The Minotaur turning circle has been tightened.
The Minotaur no longer decelerates on turning.
The Minotaur now sways less when in combat.
The Minotaur can at present back pedal when in combat.
Fixed a number of bug that caused popping in the third-person Exocraft and Minotaur cameras.
First-person aiming and locomotion for the Minotaur has been improved.
When equipped with the appropriate weapon, the Minotaur can at present shoot from its artillery as well as its caput-mounted turret.
Sentinel projectiles now correctly collide with Exocraft, meaning that exocraft now take harm from enemy burn down.
The canisters dropped by defeated Sentinels tin now be picked upwards while in the Minotaur.
Sentinels will no longer investigate when the player destroys a plant or rock past treading on it with the Minotaur.
The Exocraft and Minotaur cannons have had their base damage increased.
The Exocraft and Minotaur cannons now bargain a level of explosion impairment on touch, dissentious other nearby targets.
The Minotaur now has its ain bespoke reticles for dissimilar weapon modes.
Exocraft mark and interaction labels at present use the specific name of that Exocraft.
Improved the positioning of exocraft markers.
Exocraft weapons at present correctly display their ammo/charge condition in the HUD.
Build costs for the Exocraft Summoning Station take been reduced.
The Exocraft Summoning station tin can now be picked upwardly and carried effectually in the Exosuit inventory.
Fixed an issue that could cause the Terrain Manipulator size preview to announced while using the Minotaur.
New Technologies and Items
A new class of weapon has been added – the Neutron Cannon.
The Neutron Cannon is a charged energy weapon that does not utilise projectile armament.
Charging the Neutron Cannon releases a fast-moving cone of destruction, similar to the Scatter Blaster.
Alternatively, the Neutron Cannon can be fired quickly, though this deals less damage.
The Neutron Cannon is bachelor to enquiry aboard the Space Bibelot.
Procedurally generated upgrades are available for the Neutron Cannon from weapons dealers across the universe.
A new class of secondary grenade launcher has been added – the Paralysis Mortar.
On impact, or a short time subsequently launch, the Paralysis Mortar’s projectiles will explode in a flash of electrical energy, temporarily stunning all entities caught in its blast radius.
The Paralysis Mortar is available to enquiry aboard the Space Bibelot.
A new course of secondary Multi-Tool utility has been added, the Cloaking Device.
Activating the Cloaking Device will cause the user to become temporarily invisible, allowing rapid escape from Lookout forces, or for a quick tactical repositioning.
The Cloaking Device has its own ability source and does not need to be recharged.
The Cloaking Device is available to research aboard the Space Anomaly.
A new upgrade has been added for the Pulse Spitter, the Impact Igniter. This engineering causes every projectile from the Pulse Spitter to fix its target on fire, besides as deal harm on impact.
The Affect Igniter is bachelor to research aboard the Infinite Anomaly.
A new upgrade has been added for the Blaze Javelin, the Waveform Oscillator. This technology applies a brief stunning effect to whatsoever target hitting past the Javelin’southward axle. The stun is of the same duration regardless of the Javelin’s charge level.
The Waveform Oscillator is available to enquiry aboard the Space Anomaly.
A new generalised Multi-Tool upgrade has been introduced, the Voltaic Amplifier. When installed, this upgrade increases the damage dealt to stunned targets past all weapons.
The Voltaic Amplifier is available to research aboard the Space Anomaly.
The Multi-Tool caches institute in the Space Station and in planetary shops take had a visual overhaul.
Weapons institute in Multi-Tool caches or presented by NPCs may now incorporate procedurally generated upgrades.
A new piece of salvaged equipment, the Hardframe Engine, is at present available to those who destroy a Hardframe in gainsay.
Sentinel Drones may now leave backside Salvaged Glass, a strange remnant of some other earth.
Salvaged Glass may be cracked open up to reveal a valuable item.
Salvaged Glass may comprise a new class of unique procedurally generated upgrade, which applies a broad range of bonuses across multiple Exosuit or Multi-Tool systems.
Weapons and Combat
The sentinels now deploy their forces in greater numbers, to create more dramatic firefights.
All grenade-based weapons have received new icons.
Plasma Grenades now deal only x% of their full damage to the player who fired them, reducing the risk of a fatal accident.
Plasma Grenades now deal slightly less damage on impact to all targets, but will now set the target on fire and bargain damage over time.
The base of operations damage of the Pulse Spitter has been increased.
The speed of the Pulse Spitter’s projectiles has been decreased.
Pulse Spitter projectiles are now affected by gravity.
The speed of the Boltcaster’southward projectiles has been increased.
The Boltcaster’s flare-up cap has been increased, then that it tin fire more projectiles before needing to cool downwardly.
The positioning of player weapons has been improved in VR.
The placement of the player’s hands on two-handed weapons in third person has been improved.
Heavy weapons (such as the Blaze Javelin or Scatter Blaster) at present use a stronger recoil animation, to reflect the power of the blast.
Weapon projectiles now apply an impulse to Watch drones, pushing them backwards.
The rumble and camera shake of all weapons has been adjusted for both drama and impact, but also role player comfort.
When in an environment that prevents weapon employ (such equally the Space Anomaly), the HUD will default to a more subtle crosshair.
The Personal Forcefield is no longer locked to 1 plane, and can be freely moved to block attacks from above or below.
Different weapons may now be balanced with dissimilar critical hit multipliers.
Fixed an issue that caused unnecessary camera motion when cycling between different weapon modes.
Fixed an issue that caused camera popping and unnecessary movement when using the Personal Forcefield.
Aggressive Multi-Tool modes (such as the Boltcaster) at present take bespoke first and third person camera settings, to create contrast from non-aggressive Multi-Tool modes (such as the Mining Laser).
The combat supply canisters dropped by Sentinels can now be opened by interacting with them, in add-on to shooting them.
Interacting with a combat supply canister that recharges the Exosuit’south shield will no longer display a full screen message if the shield was already full.
In addition to charging the Exosuit’s shield, combat supply canisters may at present restore other critical systems, such as health or hazard protection.
The full screen letters and notifications displayed when taking damage or charging shields accept been adjusted for accuracy.
Total-screen damage effects have been adjusted to reduce visual noise while in combat.
Armoured drones no longer bear witness multiple wellness bars for each slice of armour.
Quality of Life
Teleporting betwixt destinations in the same system (eg between bases or between the Space Station and bases) has been made significantly faster.
The cap on owned Multi-Tools has been increased from iii to vi.
When items are added to the inventory and the inventory UI is open (for case, when dismantling a piece of technology), the items now prioritise beingness added to the currently active inventory page if possible.
The visual appearance of Multi-Tools in the Quick Menu has been improved.
While piloting your ship, if your current mission is asking you to visit the Infinite Bibelot, and then summoning the Bibelot now has priority in the Quick Menu over the Galaxy Map.
If both your secondary and primary weapons are out of charge, the Quick Menu will now e’er prioritise the main weapon.
Consumable food items now describe in their popup what sort of effect they will have upon the one who consumes them.
Held interactions at present have a minimum fill when tapping a button, to help communicate that the button needs to exist held.
When viewing an particular in the earth that contains multiple rewards (such as the canisters dropped by Sentinels), so wellness or shield critical rewards will exist prioritised in the UI label, if the player is low on wellness or shield levels.
Improved the VFX for the Minotaur’s jetpack thrust, jetpack ignition, and accept off.
Lookout man Drones now accept cage flash VFX for their weapons.
Added new VFX for all new Sentinel weapon types.
Improved the impact and devastation furnishings when destroying Sentinel Drones, Quads and Walkers.
Improved the touch on, trail and explosion effects for plasma grenades and the geology cannon.
Added lights to actor weapon cage flashes.
Improved the muzzle, beam and touch on effects for the Mining Light amplification by stimulated emission of radiation.
Improved the cage, axle and bear upon effects for the Blaze Javelin.
Improved the cage, projectile and touch on effects for the Pulse Spitter.
Improved the muzzle, trail and touch on effects for the Besprinkle Blaster.
Improved the cage, trail and touch on effects for the Boltcaster
Improved general explosion furnishings.
Improved starship damage and destruction effects.
Improved the VFX for starship missile trails.
Improved the VFX for starship energy weapons.
Improved the VFX for planetary fire hazards.
Improved the VFX for the diverse hazardous gas plants found across planets.
Improved the steam effect used in diverse planetary hazards.
Improved the meteor impact and trail VFX.
Improved the VFX for planetary volcanic eruptions.
Volcano VFX update. Principal eruption and build up geyser smoke build upward updates.
Improved the space atmospherics.
No Man’s Sky will support Steam Deck from launch.
Introduced a number of specific Steam Deck optimisations.
Introduced support for Steam Deck controls.
Introduced support for Steam Deck affect input.
The maximum number of saveable terrain edits has been significantly increased.
Uniform base parts tin can now be freely rotated effectually any axis, allowing for more creative and flexible structure.
When adjusting the colour or material of a base part, the holographic effect is disabled and illustrative lights are enabled effectually the part in question.
Fixed an issue that could cause nearby base parts to be deleted when moving a base of operations part.
Stock-still a example where the player send would non be correctly placed on an bachelor landing pad when teleporting to a base.
Fixed an upshot that could cause duplicate parts to spawn within a settlement, blocking thespian access to buildings.
Fixed a number of bug that could cause base parts to snap incorrectly.
Improved the clarity of a number of base edifice error messages.
Improved the positioning and stability of the Build Menu.
Stock-still an result that caused parts to become deselected when toggling between placement and pick modes.
Fixed an issue that could crusade the base of operations part popup data to overlap other parts of the UI.
Added audio to a number of Build Carte du jour options.
Stock-still a number of Build Menu UI issues that could occur when using HUD scaling.
Fixed an effect that caused the paint pick to be visible when the selected function cannot be repainted.
Stock-still an issue that could cause incorrect colours to be applied to some base parts.
Fixed an issue that allowed overly rapid placement of base parts.
Fixed an result that prevented base of operations parts from being replaced in their right location if the player cancels picking upwards and moving the part.
Fixed a number of bug that allowed players to build unbuildable base parts.
Fixed an issue that allowed players to indistinguishable unbuildable base parts.
Fixed a number of visual glitches that could occur when edifice in multiplayer.
Improved the visual issue when amalgam a new base part.
Companions and Creatures
The maximum number of companions has been increased from vi to 18.
Companions are no longer dismissed when a thespian enters a vehicle or ship, and are instead just dismissed when that vehicle starts moving.
Creature pathfinding has been significantly improved.
Fixed an issue that could cause diplo-class creatures to be cut out of frame in the Discovery UI.
Fixed a number of issues that could occur when creatures or fiends attacked via a long-distance pounce.
Fixed an issue that prevented diplo-class creatures from giving their correct specific cooking ingredients when butchered or milked.
Fixed a visual outcome with the ragdolling of some creature types.
Missions and Buildings
A new edifice type, the Sentinel Pillar, can now be found on planets across the universe.
The nearest Sentinel Colonnade is located when defeating a level five Sentinel alert.
A Colonnade tin also be found via a Sentinel Boundary Map, a special chart that can be harvested from defeated Sentinels.
A substantial new series of Sentinel stories are bachelor to be read at the Sentinel Pillar’south main concluding.
A new player title is available to Travellers who read the entire archive.
Planetary Sentry forces can be temporarily shut downwards from a Lookout man Pillar’southward main terminal.
A new class of Imperial Multi-Tool may occasionally be found when harvesting weapons technology from the Sentinel Pillar’s chief terminal.
A substantial new series of story-driven missions has been added. These missions volition probe some of the deepest secrets of the Sentinels… Delight note: Players must have a planetary settlement to begin the new missions.
During the course of these missions, Travellers will acquire and reprogram their own personal Drone companion.
A new actor title is bachelor for Travellers who complete this mission chain.
Fixed an upshot that could cause inappropriate planets to exist selected for creature taming or feeding missions.
Fixed an result that could crusade players never to find the needed component during Nexus repair missions.
Fixed an outcome that asked players for an inappropriate amount of faecium during substance drove Nexus missions.
Nexus structure missions now choose from a more than diverse range of base of operations parts.
The Exobiology Expedition volition begin shortly.
The Exobiology Expedition will take players on a journeying of discovery beyond the galaxy every bit they investigate and record all sorts of exotic animate being life.
The Exobiology Expedition offers the run a risk to earn an sectional new jetpack trail, the regal Exotic Wingpack, a Sentinel Quad companion and much more…
Stock-still a high-frequency crash that only occurred when playing the game in Japanese.
Stock-still a crash related to creature navigation.
Fixed a GPU crash.
Fixed a crash related to base building.
Fixed a crash related to loading large bases.
Fixed a crash related to planet generation.
Fixed a number of rare networking crashes.
Fixed a number of audio streaming issues on PlayStation 4.
Fixed a rare crash that could occur when loading a settlement.
Fixed a rare crash related to Curt Range Teleporters.
Fixed a severe operation deposition issue that could occur when approaching a settlement that had an active mission marker.
Fixed an issue that could cause players to overshoot the finish of a ladder and climb infinitely up into the stars.
Fixed an result that could disable planetary gravity when dying underwater.
Fixed an upshot that caused overly large collision on di-hydrogen crystals.
Fixed an issue that could cause the combat supply barrels dropped by Sentinels to indistinguishable in multiplayer.
Fixed an upshot that could cause popping in the third person camera when running on steep slopes.
Fixed an event that could cause undamaged frigates to appear to need maintenance.
Fixed a standoff issue with a specific form of exotic brute.
Fixed an issue that could cause the wrong settler to announced pleased or unhappy with your judgements.
Stock-still an consequence that caused the story progress inside some buildings (such as abandoned buildings) to exist tracked differently beyond different systems, resulting in text that incorrectly repeated itself.
Fixed an effect that could crusade the combat frigate to intervene in a fight but not bring whatever weapons.
Fixed a rare issue that could forbid secondary weapons from activating.
Stock-still an issue that acquired the Terrain Manipulator to block players from manually showing the HUD or the current mission notify.
Fixed an consequence that could crusade the interaction circumvolve to appear low res.
Fixed an issue with the Byte Vanquish Library that could cause an empty page to appear in the UI.
Fixed an upshot that caused the ‘Dismiss’ button to appear when purchasing a new frigate.
Fixed an issue that could cause the player to briefly disappear as the photographic camera transitions out of an interaction and back to gameplay.
Stock-still an effect that could let empty bases to populate the Space Anomaly teleport listing.
Fixed an issue that could cause the HUD weapon console to pop for a frame when exiting the Analysis Visor.
Stock-still an consequence that allowed HUD indicators to announced over the pinnacle of the options UI.
Fixed an issue that could allow pirates to unexpectedly interrupt deep space encounters.
Stock-still an issue that caused a cursory glitch in the Multi-Tool animation during the intro sequence.
Fixed an issue that acquired the depth of field to be prepare incorrect when transitioning between dissimilar cameras.
Fixed an issue that could cause flickering in the dialogue UI screens.
Stock-still an outcome that could permit volcanoes to generate on tiptop of planetary buildings.
Fixed an outcome that could cause gravel patches to be infinitesimally small on a specific set of barren planets.
Fixed an event that acquired an identical popup to repeat itself afterwards learning several blueprints at the same time.
Stock-still an consequence that could crusade the player to briefly become unresponsive when learning a new recipe during a chained interaction.
Fixed an issue that could cause baldheaded spots on the terrain on lush infested worlds.
Fixed an issue that could cause planetary objects to pop in at the incorrect LOD.