Due westhen I started playing
Far: Changing Tides, I wondered if any of my ain scraps of nautical noesis would – for the outset time in my life – accept some use. My Grandad’south a sailor, then I’ve picked upwards odd bits of nautical know-how through the years. You know – your starboard and port sides, how the tides piece of work – bits like that. But what to do when a ship gets itself tangled up in a train track wreckage? Er, allow me get dorsum to you on that one.

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That’due south the sort of question that yous’ll have to reply in
Far: Changing Tides. As a pocket-size child in a earth where most of the land now lies submerged between the sea, your chief goal is to simply become from A to B. To make things even easier, this is a 2d sidescroller – so that A to B is, to be reductive, just left to right.

Yet, the ocean’due south apocalyptic rise has – as you lot’d imagine – thrown a few soggy spanners in the works. Far from smooth sailing, y’all’ll have to debate with the remnants of a society long gone on your voyage. Civilisation’s drowned debris – houses, trains and the like – still bladder awkwardly on the waves, and the post-apocalyptic setting requires plenty of trouble solving to navigate.

Far: Changing Tides. Credit: Okomotive.

This starts off adequately easily, at first. You leap into the protagonist’s shoes with zilch but the ability to swim, and that’s all it takes to bypass
Changing Tides‘ beginning flooded homesteads. Pond feels fantastic – at that place’s a satisfying dial of propulsion with every thrust, and an early upgrade makes propelling through the water a please.

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It doesn’t take much pond to observe a far more efficient means of transport: a rickety steampunk ship that, with a footling elbow grease, is mostly sea-worthy. Keeping this ship moving requires hoisting up the sails and adjusting their angles to make total use of the wind. This is past no means a transport that volition win any races (not that at that place’due south anybody left to race), but it’south still mildly gratifying to pay attention to the wind and go the most out of your transport. Later on, the odd upgrade to your send will make operating it feel a bit more than engaging, simply there’s never whatever intensity to the boat’s mechanics.

At first, the voyage is smooth sailing. In that location’s non specially much to do aside from tinker with the sails, and that ways plenty of time to soak in the scenery. It feels like a lot of honey has gone into the scenery of
Far: Changing Tides, and the result is a charming properties that remains pleasant to sentry shift and change throughout the game. The opening town felt like an apocalyptic painting of
Disco Elysium‘south Martinaise, and that’south not the simply expanse in which I was reminded of the despondent coastal town – the world has a sense of gorgeous melancholy that strikes many of the same notes.

Far: Changing Tides. Credit: Okomotive.
Far: Changing Tides. Credit: Okomotive.

In a more literal sense, lots of these notes crop upwards in
Far: Changing Tides‘ impeccable score. At times, the soundtrack captures the morose loneliness of being a kid adrift in post-apocalyptic ruin. At other times, the score’s strings not bad with the promise of adventure and freedom in this new, watery world. What’s interesting is that the soundtrack isn’t a constant companion –
Changing Tides‘ will frequently exit you with null but the soft lapping of waves as visitor, which makes every scrap of music feel stronger when they do appear. Along with the gorgeous backdrops,
Changing Tides‘ soundtrack is far and abroad i of its best elements.

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Unfortunately, there are meaning areas of the gameplay that I struggled to savour. Though I liked watching the scenery and listening to the soundtrack, none of these things are particularly interactive. In that location’due south long stretches of fourth dimension where y’all’ll accept nothing to do only sentry the waves conduct yous forth, and I found that these moments dragged on a bit likewise long for me. When your send starts to pick up some early upgrades – such as a boiler room – it adds a lot more than interactiveness, just even the limited scope of these tasks mean that they get repetitive fairly soon.

Far: Changing Tides. Credit: Okomotive.
Far: Changing Tides. Credit: Okomotive.

Overall, art of the issue I had with
Far: Changing Tides‘ pacing was that any puzzles felt few and far between. There can be big gaps between setpieces that need solving, and when you finally come across them, they can often exist a fleck too simplistic and routine. Your problem-solving skills aren’t actually tested in any fashion, which cuts into the satisfaction of getting your voyage in movement once again.

In a sense, I sympathise that
Far: Irresolute Tides
isn’t looking to jeopardise its relaxing, tiresome-paced adventure. In the same fashion that I wouldn’t expect developer Okomotive to add high-speed chases or ultra-violent dominate fights, I know that having incredibly challeging puzzles wouldn’t be a good fit. That being said, I call up that
Far: Changing Tides
could accept added a chip more than to practise without compromising on its vision.

Information technology’s worth noting that I recollect that, equally it is,
Far: Changing Tides
will absolutely strike the correct spot with lots of people. The trudging gameplay wasn’t quite for me, but I tin can recognise that others will probably love information technology for what it is – a wearisome journey that fits right in with a rainy day and a loving cup of tea.

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Far: Changing Tides
launches on March 1 for PC, Xbox One, Xbox Serial Ten|S, PS4, PS5, and Nintendo Switch. We reviewed information technology on PC.

The Verdict

Far: Irresolute Tides
didn’t offer up enough puzzles for my liking, merely don’t let that get in your fashion if you’re looking for a game that gives you time to unwind. It could do with more than interactive elements, only
Far: Changing Tides
uses beautiful set pattern and a touching score to capture a precious sense of hope in a drowned world.


  • Gorgeous artwork and set blueprint
  • The soundtrack packs a lot of emotion into short, advisedly timed bursts


  • The game could accept been more than interactive
  • Keeping the ship sailing felt a bit repetitive at times

Source: https://www.nme.com/reviews/game-reviews/far-changing-tides-review-a-gorgeous-journey-thats-a-little-too-quiet-3165135