2018–2019 graphic gamble video game

2018 video game

Life Is Strange 2
Developer(s) Dontnod Amusement
Publisher(southward) Square Enix[a]
Director(s)
  • Michel Koch
  • Raoul Barbet
Producer(s) Luc Baghadoust
Designer(south) Kevin Poupard
Programmer(southward)
  • Mathieu Simon
  • Sam Hoecvar
Creative person(s)
  • Edouard Caplain
  • Amaury Balandier
  • Kenny Laurent
Writer(southward)
  • Christian Divine
  • Jean-Luc Cano
Composer(south) Jonathan Morali
Series Life Is Strange
Engine Unreal Engine iv
Platform(due south)
  • Microsoft Windows
  • PlayStation 4
  • Xbox I
  • macOS
  • Linux
Release

27 September 2018

  • Episode ane: Roads
  • 27 September 2018
  • Episode ii: Rules
  • 24 January 2019
  • Episode 3: Wastelands
  • nine May 2019
  • Episode 4: Faith
  • 22 Baronial 2019
  • Episode 5: Wolves
  • iii December 2019
Genre(s) Graphic adventure
Fashion(due south) Single-thespian


Life Is Strange two

is an episodic graphic take chances game developed by Dontnod Entertainment and published by Foursquare Enix’s European subsidiary. Its five episodes were released betwixt September 2018 and December 2019 for Microsoft Windows, PlayStation iv, and Xbox One and later for macOS and Linux. The game is a mainline sequel in the
Life Is Strange
series, featuring the story of Sean and Daniel, two Hispanic American brothers as they travel along the Usa Westward Coast equally fugitives from the police force after the younger brother discovers his telekinetic abilities. In the game, which is played from a third-person perspective, Sean must brand crucial decisions that volition lead to different branches in the storyline, while serving as a surrogate parent for Daniel.

Following the unexpected success of the original game, development of the sequel started in 2016 after the team completed the retail edition of the first game. The master creative team backside the original returned for the sequel. The squad chose a road motion picture construction in contrast to the original game, and was inspired by films and novels like
Into the Wild
and
Of Mice and Men. While the game features supernatural elements, the story is mostly grounded in reality, and the team used the opportunity to explore contemporary social problems such as racism, gun violence, and bigotry. The game was announced in 2017 and Dontnod released a gratis demo,
The Awesome Adventures of Captain Spirit, in 2018 in social club to introduce the new setting.

The game received generally positive reviews upon release. Critics praised the story, the relationship between Sean and Daniel, and the choice-based gameplay, while reception of the portrayed political themes was divergent. The sparse episodic release schedule and the dialogue were criticized. It received nominations for multiple twelvemonth-end accolades. The series’ next mainline game,
Life Is Foreign: True Colors, which was adult past Deck Nine, was released in September 2021 while Dontnod shifted its focus to develop their own intellectual backdrop.

Gameplay

[edit]

The conclusion-making mechanic showing ii deportment, each with an consequence that may affect later parts of the story

Life Is Strange 2
is a graphic take a chance game played from a third-person view. The player takes control of a teenager named Sean Diaz (Gonzalo Martin), who is on the run with his younger brother, Daniel (Roman Dean George), post-obit a tragic incident. Throughout the game, the 2 brothers encounter various not-playable characters who interact with Sean via dialogue trees.[ane]
Sean must make choices during crucial moments of the game, which lead to unlike branches in the storyline. Sean’s deportment and interactions with Daniel in particular bear upon Daniel’s morality and the state of brotherhood between the two characters.[2]
For instance, encouraging Daniel to exist rude volition prompt him to swear more later in the game. Daniel will grow to resent Sean if his actions do not align with his advice, and he may no longer follow Sean’s atomic number 82 if he is not able to maintain an adequate level of brotherhood with Daniel.[three]
Staying morally audio and beingness a caring and trusting blood brother may not always be compatible with each other in the scenarios presented in the game.[one]
The game tracks how many players selected which choice and lets the player compare their choices to the rest of the player base.[4]
While the principal events of the story remain the same regardless of the player’due south decision, the game features several dissimilar endings.[5]

Sean can interact with the environment and obtain objects, which can then exist stored in Sean’s backpack and used afterward.[6]
When Sean picks up an object, he volition comment on them, providing players the backstory for each particular and calculation context to the earth.[1]
Sean’s backpack can also be decorated with souvenirs he collects in the world. As Sean and Daniel explore diverse locations, Sean can likewise enjoy moments of calmness at designated locations[vii]
[8]
and sketch the environment effectually him.[9]

Plot

[edit]

In 2016, 16-yr-old Sean Diaz lives with his 9-year-former brother Daniel and father Esteban (Amador Plascencia) in Seattle, later on Sean’s mother Karen (Jolene Andersen) left them following Daniel’s birth. The day the game begins, Sean intervenes when their neighbor Brett (Robert Shearer) harasses Daniel, inadvertently injuring Brett as a police force officer passes by. Esteban arrives at the scene and is shot and killed by the officer. A sudden explosion amercement the environment, and Sean flees with Daniel before more constabulary arrive. Now fugitives, Sean aims to take them to their begetter’due south Mexican hometown of Puerto Lobos. Virtually Mount Rainier, the brothers are recognized by the possessor of a gas station, just escape with the aid of travel blogger Brody Holloway (Bolen Walker). Brody arranges a motel room for the brothers, where Daniel learns of Esteban’s death and becomes angry, revealing he has latent telekinetic abilities that were the cause of the explosion in Seattle.

The brothers and then spend a month at an abandoned motel, where Sean helps train Daniel’s ability. After Daniel falls ill, Sean decides to accept him to their maternal grandparents, Claire (Nancy Cronig) and Stephen Reynolds (John O’Connell), in nearby Beaver Creek, Oregon. At Beaver Creek, Claire and Stephen have the brothers, despite resenting Karen’southward abandonment. Daniel also befriends Chris (Chandler Mantione), an imaginative boy that lives next door, subsequently using his powers to save him from falling from his treehouse;[b]
Chris comes to think he has superpowers. Daniel coerces Sean into breaking into Karen’s old room to acquire more about her. The police soon arrive on word that Sean and Daniel take been sighted in public or traced past making a phone call. Claire, Stephen, and Chris then help the brothers to escape.

Sean and Daniel bring together freighthoppers Finn (Matthew Gallenstein) and Cassidy (Sarah J. Bartholomew) traveling to California, and the 4 secure paying jobs at a cannabis farm in Humboldt County, California for a cultivator named Merrill (Ben Jurand). Sean spends more than time with their new friends, leaving Daniel frustrated with existence unable to show his powers. I payday, Merrill discovers Daniel snooping around, resulting in Daniel revealing his powers to the others and Merrill refusing to pay the group. Finn secretly coerces or Sean accepts his plan for Daniel to apply his powers to steal money from Merrill. The heist fails and Merrill threatens them with a shotgun. In a panic rage, Daniel destroys Merrill’s firm with his powers, knocking out anybody else and causing Sean’south left middle to be impaled.

Sean wakes from a coma ii months later nether FBI custody. He finds a alphabetic character from Jacob (David Valdes), i of the farmworkers, which states Jacob found Daniel after the accident and took him to his hometown of Haven Indicate, Nevada. Sean escapes from custody and travels to Haven Point. At that place, he finds Daniel has been taken in past Lisbeth (Victoria Hansen), the leader of a religious cult who is presenting Daniel’s powers as a divine gift to convert her followers. Later an initial attempt to recover Daniel, Sean meets Karen, whom Jacob had also contacted for help. Sean and Karen begin to reconnect and establish a plan with Jacob to salvage him. They ultimately convince Daniel to come up with them, but Karen may fire the church in the process.

Sean and Daniel travel with Karen to the secluded community of Away, Arizona, where Sean makes the last arrangements to cross into Mexico. Sean befriends David Madsen (D.W. McCann), a former security officeholder from Arcadia Bay, Oregon,[c]
who suggests that Sean turn himself over to the authorities for a better issue for him and Daniel. Regime take tracked their location, but Karen allows her sons to escape by staying behind to be arrested. They arrive at the Mexico–United States barrier, which Daniel breaks open up with his powers. Earlier they can cross, Daniel is wounded by a bullet from two vigilantes, and the group is presently captured past the local police. Daniel breaks Sean out of interrogation and the ii flee to a Mexican port of entry, but notice information technology blockaded by FBI and United states of america Edge Patrol agents.

Sean must decide whether to surrender or effort to cross the edge, with the outcome depending on whether he raised Daniel with high or low societal morality through his past choices. If Sean chooses to give up, he is either taken into custody while Daniel lives with Claire and Stephen before a reunion fifteen years subsequently later on Sean is released from prison, or he is killed when Daniel forces them to cross the edge which causes Daniel to grow up in Puerto Lobos alone and become a career criminal. If Sean chooses to cross the border, he will cross into Mexico with help from Daniel, who so either surrenders to the FBI and lives with Claire and Stephen while Sean lives in Puerto Lobos either alone or with Cassidy or Finn, or stays with Sean in crossing the border where the brothers open up a garage in Puerto Lobos like their father had and use Daniel’s powers to become career criminals.

Evolution

[edit]

Life Is Strange 2
was developed by French programmer Dontnod Entertainment, which started the game’south production later information technology shipped the retail edition of the first game in 2016.[12]
It was decided early that the sequel would feature a bandage of new characters, with director Michel Koch likening the franchise to TV series such equally
Truthful Detective
or
American Horror Story
in 2015.[13]
The development team believed that the franchise was near common people that players can relate to, and stories that are grounded in reality and reflective of the player’s own feel.[14]
By introducing new characters, the team tin try something dissimilar and explore different themes.[15]
Co-ordinate to the team, the story of Max and Chloe (the protagonists of the showtime game) has already been completed.[16]
David, a returning character, makes a pocket-size appearance in Episode 5. The squad included him in the sequel because he always survives the events of the first game and that through him, players can discover “little hints” regarding the fate of Max and Chloe. The team avoids giving too many details about their fates, as the get-go game does non have a canon ending and featuring them too heavily in the story may displease fans who are heavily invested in fan fiction.[17]
David’southward appearance helps connect the sequel to the first game without confusing new audiences.[xiv]

Dissimilar the starting time game, which is set up in ane place,
Life Is Strange ii
is structured like a road movie. The team did not want to develop a retread of the first game, and wanted the sequel to significantly deviate from the original’s formula.[18]
The squad was inspired by films and novels such equally
Into the Wild,
Stand up By Me,
Of Mice and Men, and
On the Road.[19]
Dontnod conducted field research on the West Coast of the Usa, meeting people and taking pictures.[eighteen]
The drifters (Finn and Cassidy) featured in the game were inspired by the photography of Mike Brodie, a freighthopper who took photos of the people he had encountered throughout his journeying, and his volume
A Menstruation of Juvenile Prosperity.[20]
In item, his series of photos about a child who grew upwardly on the road served equally the foundation of the game’s characters who get “outcasts living on the outskirts of society”. The team hoped that through exploring their stories, they tin testify players that there are many ways for people to live their lives.[21]

Writing the characters was a challenge for lead writer Jean Luc-Cano.[22]
Unlike the showtime game, which gives an ample amount of time for characters to develop, characters in the sequel have to exist introduced quickly due to the road movie structure. The players must decide if they should trust these characters within a short period of time.[23]
Like the first game, animal symbolism is featured heavily in this game, equally the team believed that these animal symbols and metaphors help to “[bring] something visual for players”.[d]
[eighteen]
The story was first written in French past a squad led by Cano, and the script was then passed to American writer Christian Divine who helped refine its tone and accuracy.[14]

One of the game’southward primary themes is pedagogy: Sean must be a role model for Daniel, who volition learn from Sean and follow what he does. Ultimately, Daniel’s actions and personality are tied to the player’south decisions throughout the game.[24]
While Daniel’s telekinetic powers are not the game’s focus, its inclusion allows players to empathize the consequences of their actions, such as how Daniel utilizes his powers is direct linked to how Sean nurtures him. The game’s ending is reflective of what Daniel learns from Sean throughout the five episodes. The team did not create a perfect ending for the characters because such an catastrophe is often non-existent in the real world.[25]
To ensure that the educational aspect of the game is genuine, the team read books and documents produced past psychologists and sociologists to gain more insight.[24]
The team besides spent an extensive amount of time developing Daniel’s bogus intelligence to ensure that he is “conceivable, sensible, and sometimes super-cute”. The developers recognised that brotherly bonding is rarely perfect and relationships betwixt siblings can be tense. Sean, as a teenager, wants to find people effectually him to develop his ain life and does not want his younger brother around him. Throughout the game, players demand to balance Sean’s personal interests, similar spending time with the new characters Sean meets, with caring for Daniel. The team spent a lot of time finding the right balance to ensure that the human relationship between the 2 brothers are not obnoxious and that players do not grow to dislike Sean as the story progresses. Cano used his ain personal experience interacting with his elder brother and daughter while developing the brotherhood human relationship betwixt Sean and Daniel, as well as the educational aspect of the game.[26]

As the story is grounded in reality, the squad explored diverse existent-world social bug such as racism, alcoholism, gun violence, and discrimination. While the game takes place in the The states, manager Raoul Barbet states that these problems are universal and their depictions in the game allow players to reflect on their own experiences. He adds that the squad did not want to “gamify a difficult subject”, and worked to ensure that characters evolve naturally throughout the story.[27]
Superpowers were included to add together a sense of urgency. The team wanted the story to inspire players to “talk more to other people when they meet someone that’south different from them”. They likewise hoped that players would ultimately feel a sense of loss when the story concludes, every bit they would accept related to the experiences of Sean and Daniel.[28]
The team worked to show that the world is a vehement ane, as they believed that brotherhood between the two protagonists can develop as they confront various adversities together.[29]
Homelessness is also one of the game’due south main themes, and the team consulted various charity organisations to ensure that its portrayal was authentic.[30]
In November 2019, Square Enix collaborated with charity Centrepoint for their
Nosotros Will Be Heard
campaign almost sensation of services for young homeless people.[31]

The game too introduces various gameplay improvements. Players are no longer locked in a cutscene while interacting with people or objects, and Sean can at present walk around while conversing with others. The game uses Unreal Engine 4 and has improved lip syncing and facial animation compared to the original.[18]
Jonathan Morali returned to compose the score for the sequel. The music contains both original and licensed tracks. Licensed tracks include, amongst others, songs from Phoenix, The Streets,[xviii]
Sufjan Stevens, and First Assist Kit.[32]

Release

[edit]

Dontnod announced that the studio was working on a new
Life Is Strange
game in May 2017 via a short video.[33]
Prior to the reveal of the game, Dontnod released
The Awesome Adventures of Captain Spirit
in June 2018, which serves as an introduction to the new scenario and features a graphic symbol from the game named Chris.[34]
The game was officially unveiled on twenty August 2018 by Dontnod and publisher Square Enix.[35]
Similar to the first game,
Life Is Strange two
adopted an episodic release format. According to Dontnod, the game had a more complicated development due to its road motion picture construction, equally each episode features a new set of characters and new environments.[36]
They could not reuse avails created for earlier episodes, and had to organize auditions and castings for each episode.[17]
The episodes took longer to develop when compared to the get-go game, resulting in a more than sparse release schedule, which the team believed may accept affected players’ investment in the story and the characters, possibly resulting in a more muted audience response when compared to the first game.[37]
Retail editions of the game were released in Europe on 3 December 2019 and in North America on four February 2020.[38]
Feral Interactive released all v episodes for macOS and Linux on 19 December 2019.[39]
On 18 September 2020, Episode 1: Roads was made gratuitous for all platforms.[twoscore]

Reception

[edit]

Critical reception

[edit]

The game received “generally positive reviews”—except for PC version, which was met with “mixed or average reviews”—according to review aggregator Metacritic.[44]
[45]
[46]
Its portrayal of Hispanic Americans and relation to racial bug in the United states of america was debated.[62]
[63]
[64]

The game’s themes received generally positive reviews. In their complete season review,
The Verge‘south Andrew Webster described the game equally a powerful and compelling experience, and believed that information technology is a rare video game that tackles the realities of modern life. Webster described the game as a “powerful statement about American politics during a very tense time”.[65]
Washington Mail service
southward Elise Favis lauded its incorporation of political themes for enriching the story and prompting players to empathize with the characters, adding that it brings “a nuance to the world and a reflection of the real lives of others in mod America”.[66]
Caty McCarthy from
USgamer
described the game as an earnest attempt past Dontnod to explore contempoarily American social issues, but she was disappointed by its execution. She added that as the flavour progresses, the exploration of these problems becomes formulaic.[67]
Alistair Jones from
PC Gamer
believed that the game’south focus on political and social issues compromised its primal themes, such as family unit and brotherhood.[68]
Gita Jackson from
Kotaku
praised the game for existence heartfelt, calculation that in each episode, the game “pleads with you to care about the kinds of people yous’d normally overlook”.[69]
However, Joe Juba from
Game Informer
described the side characters as stereotypical, and remarked that some of the encounters were “contrived”.[lxx]

The game’s story received generally positive reviews from critics. McCarthy remarked that the game is at its best when Daniel and Sean are bonding with each other. While she lamented that other side characters have limited roles, she was able to relate to the experiences of the two brothers and frequently eagerly anticipated where the story takes them. She further praised the choice-based gameplay for being “tangible”, as Daniel’southward behaviors and actions are the embodiment of the choices Sean has made.[67]
Joshua Rivera, also from
Kotaku, described the game as a “heartbreakingly accurate brotherhood simulator” due to the educational themes in the game.[71]
Ozzie Mejia from
Shacknews
described the education aspect of the game as its most captivating element. He praised how small choices contributed to the game’s endings, and remarked that it was a significant improvement over the first game.[72]
Tom Phillips, writing for
Eurogamer, also enjoyed guiding the two characters throughout the season, adding that each plot thread helps raise and progress Daniel and Sean’ human relationship. Co-ordinate to Phillips, the game “marks a more intimate and accomplished return for a studio cracking to tackle tough issues with honest characters”.[73]
VentureBeat
s Dean Takahashi likewise applauded the graphic symbol and the setting, calling them existent and interesting, but remarked that Daniel has an annoying personality.[74]
Jones, nonetheless, believed that the road trip structure rendered most of the choices made within an episode meaningless, as Sean and Daniel will move on from a location and nigh characters would not be seen once again. He was besides disquisitional of the main gameplay mechanic being effectively out of the player’southward hands.[68]

Popular:   February - Chinese New Year - Culture - 2022

Webster enjoyed the quiet scenes featured in the game and applauded Dontnod for finding a balance between drama and peaceful moments. He added that this pacing made the game “powerful without being exhausting”.[65]
Dylan Burns from
IGN
agreed, adding that by slowing down the story to offer times that are more than contemplative, the game manages to create beautiful and memorable moments.[1]
Takahashi, even so, remarked that the wearisome moments tin can exist so dull that they grind the game to a halt.[74]
Jackson noted that the dialogue was a marked improvement over the starting time game, though it notwithstanding had the original’south “almost embarrassing earnestness”,[69]
while Meija praised the vocalisation bandage for making the well-nigh out of a script that can occasionally exist “cheesy”.[72]
Juba remarked the dialogue and the functioning can be “stilted” at times, though information technology did not stop him from caring for Sean and Daniel. He farther applauded Dontnod for successfully creating relatable characters.[70]
Jones believed that the sparse episodic release format was detrimental to the game’s narrative pacing, remarking that much of the story happens off-screen, and information technology can be difficult for players to remain engaged.[68]

Heather Wald of
GamesRadar+
said Episode 1 was a “deadening outset”, while having well-constructed moments practice not “hang together peculiarly well”.[75]
In response to Episode 2,
GameStar
s Maurice Weber said the episode did not take plenty momentum to please him, while having dramatic story elements and difficult decisions in the right moments. Weber’s view is that the game’due south biggest effect is its predecessor and that while at its best it comes shut to its predecessor, the game doesn’t consistent play in its course.[76]
Writing for
Game Informer, Elise Favis said Episode three has an explosive decision simply “painfully stereotypical” characters and poor pacing.
GameSpot
due south Jess McDonell said Episode 4 has infrequent grapheme development, merely the storyline feels cliche and the episode’s villain “two-dimensional”.[77]
JeuxVideo
said the final episode is a potent ane and while having at least as much contemplation equally interactivity, swings betwixt pure levity and the worst of humans.[78]

Accolades

[edit]

Year Award Category Consequence References
2018 Ping Awards 2018 All-time Panel Game Nominated [79]
Best Graphics Nominated
Best Screenplay Nominated
Best Soundtrack Nominated
Golden Joystick Awards Best Audio Design Nominated [80]
[81]
The Game Awards 2018 Best Narrative (Episode 1) Nominated [82]
[83]
Games for Affect (Episode 1) Nominated
2019 New York Game Awards 2019 Herman Melville Award for Best Writing (Episode one) Nominated [84]
15th British Academy Games Awards Game Beyond Entertainment Nominated [85]
The Game Awards 2019 Games for Impact Nominated [86]
2020 New York Game Awards 2020 Herman Melville Laurels for All-time Writing Nominated [87]
Pégases Awards Best Game Nominated [88]
Best Message-Bearer Game Nominated
All-time Sound Design Nominated
Best Narrative Pattern Won
Best Game Setting Nominated
Best Character Nominated
16th British Academy Games Awards Game Beyond Entertainment (Episodes 2-5) Nominated [89]
[90]
Narrative (Episodes ii-v) Nominated
Performer in a Leading Part (Gonzalo Martin as “Sean Diaz”) (Episodes 2-five) Won
Performer in a Supporting Function (Jolene Andersen as “Karen Reynolds”) (Episodes ii-5) Nominated
Performer in a Supporting Role (Sarah Bartholomew as “Cassidy (Lucy Rose Jones)”) (Episodes 2-v) Nominated
The Games for Change Awards Most Significant Impact Nominated [91]

Future

[edit]

In a 2019 interview, Dontnod Entertainment expressed interest in the hereafter of the franchise while noting they would opt for new characters once more, but explained that the rights vest to Square Enix and that decisions on the hereafter of the franchise lay with them.[14]

Dontnod has since shifted their focus to develop their own intellectual properties in contempo years according to a 2021 article.[92]
The series’ next mainline entry,
Life Is Foreign: True Colors, was developed by
Life Is Strange: Earlier the Tempest
studio Deck Nine. The game removes the episodic format and was released in full in September 2021.[93]

References

[edit]

Notes

  1. ^

    Feral Interactive developed and published the macOS and Linux versions.

  2. ^

    As depicted in
    The Awesome Adventures of Captain Spirit
    [x]

  3. ^

    David start appeared in
    Life Is Strange
    every bit the step-father of Chloe Price, one of the main characters of the game. The player is asked which of the two endings of
    Life Is Strange
    they opted for, which is reflected in Sean’southward discussion with David.[11]

  4. ^

    Throughout the game, Sean and Daniel are referred to as the “wolf brothers”.
References
  1. ^


    a




    b




    c




    d




    Burns, Dylan (xviii February 2020). “Life is Strange 2 is Beautifully Boring”.
    IGN. Archived from the original on 31 July 2021. Retrieved
    31 July
    2021
    .



  2. ^


    Gerbick, Jordan (half dozen November 2019). “Life is Strange two ‘Educating Daniel’ video prepares yous for December’s final episode”.
    GamesRadar. Archived from the original on 31 July 2021. Retrieved
    31 July
    2021
    .



  3. ^


    Jackson, Gita (5 Oct 2019). “After Playing Episode 3, I Recollect I’ve Been A Bad Blood brother In Life Is Strange ii”.
    Kotaku. Archived from the original on 31 July 2021. Retrieved
    31 July
    2021
    .



  4. ^


    Yarwood, Jack (27 September 2019). “How to become the near out of Life Is Strange 2”.
    Ruby Balderdash. Archived from the original on 1 August 2021. Retrieved
    31 July
    2021
    .



  5. ^


    Jones, Alistair (6 December 2019). “Which Life is Strange two ending did you go?”.
    PC Gamer. Archived from the original on 30 December 2019. Retrieved
    31 July
    2021
    .



  6. ^


    McKeand, Kirk (ix Dec 2019). “Life is Strange 2 is the most important game of 2019”.
    VG 247. Archived from the original on 27 Feb 2021. Retrieved
    31 July
    2021
    .



  7. ^


    Conditt, Jessica (26 September 2018). “The importance of sitting in ‘Life is Foreign ii’“.
    Engadget. Archived from the original on 31 July 2021. Retrieved
    31 July
    2021
    .



  8. ^


    Castello, Jay (thirty September 2018). “Life Is Foreign 2 even so makes sitting around fun”.
    Stone, Paper, Shotgun. Archived from the original on 25 February 2021. Retrieved
    3 August
    2021
    .



  9. ^


    Warr, Phillpa (26 September 2018). “Life is Strange ii has a confident opening episode and an awful sketching minigame”.
    PC Gamer. Archived from the original on 31 July 2021. Retrieved
    31 July
    2021
    .



  10. ^


    Jackson, Gita (24 January 2019). “Life Is Foreign ii Is More Moving If You lot’ve Played Captain Spirit”.
    Kotaku. Archived from the original on 9 July 2021. Retrieved
    3 July
    2021
    .



  11. ^


    Meija, Ozzie (3 December 2019). “Life is Foreign 2’southward surprise cameo explained [spoilers]”.
    Shacknews. Archived from the original on sixteen December 2019. Retrieved
    15 December
    2019
    .



  12. ^


    Porreca, Ray (18 May 2017). “A new Life is Foreign game is in the works”.
    Destructoid. Archived from the original on 1 June 2017. Retrieved
    18 May
    2017
    .



  13. ^


    Farokhmanesh, Megan (24 June 2015). “Life is Strange’s second flavor would star a new cast (if it happened)”.
    Polygon. Archived from the original on ane December 2016. Retrieved
    ane August
    2021
    .


  14. ^


    a




    b




    c




    d




    McDonell, Jess (17 Dec 2019). “Life Is Strange ii Devs Want New Story For Tertiary Game, Switch Ports For Serial”.
    GameSpot. Archived from the original on 17 Dec 2019. Retrieved
    1 August
    2021
    .



  15. ^


    Filliani, Alessandro (eleven September 2018). “How Life Is Foreign two Aims To Surpass The Original By Finding Its Own Voice And Identity”.
    GameSpot. Archived from the original on 9 September 2018. Retrieved
    1 August
    2021
    .



  16. ^


    O’Brien, Lucy (22 August 2018). “Life is Strange 2 Developers on Leaving Chloe and Max Behind – Gamescom 2018”.
    IGN. Archived from the original on 8 November 2020. Retrieved
    1 August
    2021
    .


  17. ^


    a




    b




    McCarthy, Caty (12 Dec 2019). “The Life Is Strange 2 Postmortem: “[W]due east Knew That It Wouldn’t Have the Same Huge Success Right From the Beginning”“.
    USgamer. Archived from the original on 31 July 2021. Retrieved
    ane August
    2021
    .


  18. ^


    a




    b




    c




    d




    due east




    Wilson, Aofie (21 August 2018). “Why Life is Strange ii is ditching Arcadia Bay for its radically different roadtrip”.
    Eurogamer. Archived from the original on 21 Baronial 2018. Retrieved
    1 August
    2021
    .



  19. ^


    Pickard, James (29 August 2018). “How Dontnod are moving in a assuming new management for Life is Strange 2”.
    Carmine Bull. Archived from the original on 31 July 2021. Retrieved
    ane August
    2021
    .



  20. ^


    Nelius, Jonna (8 June 2019). “Life is Foreign 2 makes you experience like a terrible parent, but that’s the point”.
    PC Gamer. Archived from the original on 1 August 2021. Retrieved
    ane August
    2021
    .



  21. ^


    Jackson, Gita (17 December 2019). “Life Is Strange 2 Is Near Finding The Meaning Of ‘Family’“.
    Kotaku. Archived from the original on 31 July 2021. Retrieved
    1 Baronial
    2021
    .



  22. ^


    Leri, Michael (23 December 2019). “Life Is Strange two co-creator speaks about multifariousness, the long wait times betwixt episodes, and more”.
    Game Revolution. Archived from the original on 31 July 2021. Retrieved
    i Baronial
    2021
    .



  23. ^


    Beresford, Trilby (22 Baronial 2019). “‘Life Is Strange 2’ Team on Imitation and Existent-Earth Violence: “Video Games Are Really Easy to Arraign”“.
    The Hollywood Reporter. Archived from the original on 31 July 2021. Retrieved
    i August
    2021
    .


  24. ^


    a




    b




    Hornshaw, Phil (7 August 2019). “Life is Strange two Devs Want To Keep Making Games Similar It”.
    GameSpot. Archived from the original on 31 July 2021. Retrieved
    one August
    2021
    .



  25. ^


    Takahashi, Dean (21 December 2019). “Life is Strange ii: How Dontnod decided to wrap up the story of 2 brothers”.
    VentureBeat. Archived from the original on 4 May 2021. Retrieved
    1 August
    2021
    .



  26. ^


    Meija, Oozie (9 September 2019). “Life is Strange 2 interview with Michel Koch: Family, religion, and race”.
    Shacknews. Archived from the original on xxx November 2020. Retrieved
    1 August
    2021
    .



  27. ^


    Farokhmanesh, Megan (21 April 2019). “Life is Foreign ii creators explicate why they won’t shy away from politics in games”.
    The Verge. Archived from the original on 8 February 2021. Retrieved
    ane August
    2021
    .



  28. ^


    Valentine, Rebekah (2 October 2019). “Dontnod: “If nosotros didn’t talk nearly politics, that would be a political message”“.
    Gameindustry.biz. Archived from the original on 11 November 2020. Retrieved
    i August
    2021
    .



  29. ^


    Conditt, Jessica (17 January 2020). “‘Life is Foreign 2’ and the reality of gun violence in games”.
    Engadget. Archived from the original on 31 July 2021. Retrieved
    1 Baronial
    2021
    .



  30. ^


    Kelly, Rosh (18 January 2020). “How Life is Strange 2 challenged video game representations of homelessness”.
    Eurogamer. Archived from the original on 18 March 2021. Retrieved
    i August
    2021
    .



  31. ^


    Wald, Heather (21 Nov 2019). “How Life is Strange ii and youth homelessness charity Centrepoint are collaborating to raise awareness”.
    Gamesradar. Archived from the original on 9 July 2021. Retrieved
    iii July
    2021
    .



  32. ^


    Takahashi, Dean (27 January 2019). “Life Is Foreign 2 Episode 2 impressions — The lull before the tempest”.
    VentureBeat. Archived from the original on 26 May 2019. Retrieved
    26 May
    2019
    .



  33. ^


    Frank, Allegra (18 May 2017). “Another Life is Strange game is in the works”.
    Polygon. Archived from the original on 10 June 2017. Retrieved
    i Baronial
    2021
    .



  34. ^


    Francis, Bryant (14 June 2018). “How Captain Spirit is helping Dontnod prep for Life is Strange ii”.
    Gamasutra. Archived from the original on 23 June 2018. Retrieved
    1 Baronial
    2021
    .



  35. ^


    Farokhmanesh, Megan (20 Baronial 2018). “Life is Foreign 2 stars 2 brothers later a ‘tragic event’“. Archived from the original on ix November 2020. Retrieved
    one August
    2021
    .



  36. ^


    Wallace, Kimberly (21 March 2019). “DontNod Explains Reasoning For Life Is Foreign two’s Schedule”.
    Game Informer. Archived from the original on 31 July 2021. Retrieved
    1 August
    2021
    .



  37. ^


    Patterson, Mollie (16 January 2020). “Afterward the Tempest: How Life Is Strange 2 Overcame the Pressures of Popularity”.
    Electronic Gaming Monthly. Archived from the original on 31 July 2021. Retrieved
    1 August
    2021
    .



  38. ^


    Wales, Matt (14 October 2019). “Life is Foreign 2 getting a fancy boxed edition later on this twelvemonth”.
    Eurogamer. Archived from the original on 22 Oct 2019. Retrieved
    25 November
    2019
    .



  39. ^


    “The Complete Season of Life is Strange 2 Comes to macOS and Linux on 19 December”.
    Gamasutra. Archived from the original on 24 December 2019. Retrieved
    24 December
    2019
    .



  40. ^


    Phillips, Tom (18 September 2020). “Life is Strange two’due south first episode now permanently complimentary”.
    Eurogamer. Archived from the original on 22 October 2020. Retrieved
    four March
    2021
    .



  41. ^


    Phillips, Tom (22 June 2018). “Life is Strange 2’s first episode has a release date”.
    Eurogamer. Archived from the original on 22 June 2018. Retrieved
    1 Baronial
    2021
    .



  42. ^


    Makuch, Eddie (18 December 2014). “Life Is Strange 2 Episode 2 Release Date Revealed”.
    GameSpot. Archived from the original on eight November 2020. Retrieved
    i August
    2021
    .


  43. ^


    a




    b




    c




    Nunneley, Stephanny (21 March 2019). “Life is Foreign 2 Episodes 3-five release dates announced”.
    VG247. Archived from the original on 15 Baronial 2020. Retrieved
    ane Baronial
    2021
    .


  44. ^


    a




    b




    “Life is Strange two for PC Reviews”.
    Metacritic. CBS Interactive. Archived from the original on ii February 2020. Retrieved
    thirty January
    2020
    .


  45. ^


    a




    b




    “Life is Strange two for PlayStation four Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 6 June 2020. Retrieved
    thirty January
    2020
    .


  46. ^


    a




    b




    “Life is Strange 2 for Xbox One Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 26 Jan 2019. Retrieved
    30 January
    2020
    .



  47. ^


    “Life is Strange 2: Episode 1 – Roads for PC Reviews”.
    Metacritic. CBS Interactive. Archived from the original on ane October 2018. Retrieved
    26 September
    2018
    .



  48. ^


    “Life is Strange ii: Episode 1 – Roads for PlayStation 4 Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 10 October 2018. Retrieved
    26 September
    2018
    .



  49. ^


    “Life is Strange ii: Episode 1 – Roads for Xbox One Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 6 Nov 2018. Retrieved
    26 September
    2018
    .



  50. ^


    “Life is Strange ii: Episode 2 – Rules for PC Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 27 Apr 2019. Retrieved
    15 April
    2019
    .



  51. ^


    “Life is Foreign 2: Episode 2 – Rules for PlayStation 4 Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 26 January 2019. Retrieved
    25 Jan
    2019
    .



  52. ^


    “Life is Strange two: Episode 2 – Rules for Xbox One Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 21 May 2019. Retrieved
    fifteen April
    2019
    .



  53. ^


    “Life is Foreign 2: Episode 3 – Wastelands for PC Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 17 June 2019. Retrieved
    29 Baronial
    2019
    .



  54. ^


    “Life is Foreign 2: Episode 3 – Wastelands for PlayStation four Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 26 Jan 2019. Retrieved
    29 Baronial
    2019
    .



  55. ^


    “Life is Strange two: Episode iii – Wastelands for Xbox One Reviews”.
    Metacritic. CBS Interactive. Archived from the original on twenty June 2019. Retrieved
    29 August
    2019
    .



  56. ^


    “Life is Strange 2: Episode 4 – Organized religion for PC Reviews”.
    Metacritic. CBS Interactive. Archived from the original on thirty August 2019. Retrieved
    two September
    2019
    .



  57. ^


    “Life is Strange two: Episode 4 – Faith for PlayStation iv Reviews”.
    Metacritic. CBS Interactive. Archived from the original on xx Baronial 2020. Retrieved
    2 September
    2019
    .



  58. ^


    “Life is Strange 2: Episode iv – Faith for Xbox One Reviews”.
    Metacritic. CBS Interactive. Archived from the original on xx August 2020. Retrieved
    2 September
    2019
    .



  59. ^


    “Life is Strange 2: Episode 5 – Wolves for PC Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 7 December 2019. Retrieved
    8 Dec
    2019
    .



  60. ^


    “Life is Foreign 2: Episode five – Wolves for PS4 Reviews”.
    Metacritic. CBS Interactive. Archived from the original on 20 August 2020. Retrieved
    xvi Dec
    2019
    .



  61. ^


    “Life is Strange 2: Episode 5 – Wolves for Xbox Ane Reviews”.
    Metacritic. CBS Interactive. Archived from the original on seven Dec 2019. Retrieved
    eight December
    2019
    .



  62. ^


    Hernandez, Patricia (21 January 2020). “My mom crossed the border in existent life. I simply cantankerous information technology in a video game”.
    Polygon
    . Retrieved
    14 August
    2021
    .



  63. ^


    Jackson, Gita (5 October 2018). “The Antagonist In Life Is Strange 2 Is Racism”.
    Kotaku
    . Retrieved
    14 August
    2021
    .



    {{cite web}}: CS1 maint: url-status (link)


  64. ^


    Flores, Natalie (two October 2018). “Life Is Foreign 2 Humanizes Latinx People in Ways No Other Game Has Done Before”.
    Paste
    . Retrieved
    14 August
    2021
    .



    {{cite spider web}}: CS1 maint: url-status (link)

  65. ^


    a




    b




    Webster, Andrwe (10 December 2019). “Life is Strange 2 is an uncomfortable sequel that’s powerfully relevant”.
    The Verge. Archived from the original on 4 November 2020. Retrieved
    i Baronial
    2021
    .



  66. ^


    Favis, Elise (12 Dec 2019). “‘Life is Strange ii’ shows why games should embrace, not eschew political themes”.
    Washington Post. Archived from the original on 31 January 2020. Retrieved
    1 August
    2021
    .


  67. ^


    a




    b




    McCarthy, Caty (4 Dec 2019). “Life Is Strange 2 Serial Review: Brothers, A Tale of Two Wolves”.
    USgamer. Archived from the original on 31 July 2021. Retrieved
    one August
    2021
    .


  68. ^


    a




    b




    c




    Jones, Alistair (10 December 2019). “Life Is Foreign 2 Review”.
    PC Gamer. Archived from the original on 29 December 2019. Retrieved
    one August
    2021
    .


  69. ^


    a




    b




    Jackson, Gita (12 April 2019). “You Should Play Life Is Strange 2”.
    Kotaku. Archived from the original on 26 February 2021. Retrieved
    1 Baronial
    2021
    .


  70. ^


    a




    b




    Juba, Joe (5 December 2019). “Life Is Strange 2 Review – Setting A Good Example”.
    Game Informer. Archived from the original on 28 January 2021. Retrieved
    1 August
    2021
    .



  71. ^


    Rivera, Joshua (27 November 2019). “Life Is Strange 2 Is A Heartbreakingly Authentic Alliance Simulator”.
    Kotaku. Archived from the original on 31 July 2021. Retrieved
    ane August
    2021
    .


  72. ^


    a




    b




    Meija, Oozie (4 December 2019). “Life is Strange 2 review: Immigrant song”.
    Shacknews. Archived from the original on 26 November 2020. Retrieved
    1 Baronial
    2021
    .



  73. ^


    Phillips, Tom (6 December 2019). “Life is Strange 2 review – a bolder, more mature sequel that’s a different kind of animal”.
    Eurogamer. Archived from the original on 31 July 2021. Retrieved
    1 August
    2021
    .


  74. ^


    a




    b




    Takahashi, Dean (2 January 2020). “Life Is Foreign 2 review — An ending that isn’t afraid of being political”.
    VentureBeat. Archived from the original on eleven April 2021. Retrieved
    i August
    2021
    .



  75. ^


    Wald, Heather; Hartup, Andy (iv December 2019). “Life is Foreign two – Episode five review: “The ending makes its mark and and so some”“.
    GamesRadar+
    . Retrieved
    fourteen August
    2021
    .



    {{cite web}}: CS1 maint: url-status (link)


  76. ^


    Weber, Maurice (1 February 2019). “Life is Foreign two Episode 2 – Das größte Trouble: Der Erfolg von Teil one”.
    Gamestar
    (in German). Retrieved
    14 August
    2021
    .



    {{cite web}}: CS1 maint: url-status (link)


  77. ^


    McDonell, Jess (26 August 2019). “Life Is Strange 2: Episode iv Review – Gotta Have Faith”.
    GameSpot
    . Retrieved
    xiv August
    2021
    .



    {{cite web}}: CS1 maint: url-status (link)


  78. ^


    “Examination du jeu Life is Strange 2 : Episode 5”.
    Jeuxvideo.com
    (in French). 6 December 2019. Retrieved
    14 August
    2021
    .



    {{cite web}}: CS1 maint: url-status (link)


  79. ^


    “Ping Awards 2018 : les jeux récompensés lors de la cérémonie (Ghost of a Tale, Detroit…)”.
    Jeuxvideo.com
    (in French). Retrieved
    five Baronial
    2021
    .



  80. ^


    Hoggins, Tom (24 September 2018). “Aureate Joysticks 2018 nominees appear, voting open now”.
    The Daily Telegraph. Archived from the original on 8 October 2018. Retrieved
    8 Oct
    2018
    .



  81. ^


    Sheridan, Connor (16 November 2018). “Gilt Joystick Awards 2018 winners: God of State of war wins big but Fortnite gets Victory Royale”.
    GamesRadar+. Archived from the original on 16 November 2018. Retrieved
    18 November
    2018
    .



  82. ^


    McWhertor, Michael (13 Nov 2018). “The Game Awards 2018 nominees led past God of War, Crimson Expressionless Redemption two”.
    Polygon. Archived from the original on 18 November 2018. Retrieved
    xviii November
    2018
    .



  83. ^


    Grant, Christopher (6 December 2018). “The Game Awards 2018: Hither are all the winners”.
    Polygon. Archived from the original on vii December 2018. Retrieved
    vii Dec
    2018
    .



  84. ^


    Keyes, Rob (three January 2019). “2018 New York Game Awards Nominees Revealed”.
    Screen Rant. Archived from the original on 5 January 2019. Retrieved
    eight January
    2019
    .



  85. ^


    Fogel, Stefanie (14 March 2019). “‘God of State of war,’ ‘Cherry Expressionless 2’ Lead BAFTA Game Awards Nominations”.
    Diverseness. Archived from the original on fourteen March 2019. Retrieved
    15 March
    2019
    .



  86. ^


    Winslow, Jeremy (xix November 2019). “The Game Awards 2019 Nominees Total Listing”.
    GameSpot. Archived from the original on 23 November 2019. Retrieved
    xix November
    2019
    .



  87. ^


    Sheehan, Gavin (two January 2020). “The New York Game Awards Announces 2020 Nominees”.
    Bleeding Cool. Archived from the original on 4 Jan 2020. Retrieved
    v January
    2020
    .



  88. ^


    “Pégases 2020 : La liste des vainqueurs par catégorie”.
    Jeuxvideo.com
    (in French). 10 March 2020. Archived from the original on eighteen March 2020. Retrieved
    ten March
    2020
    .



  89. ^


    “2020 BAFTA Games Awards: The Nominations”.
    BAFTA. 3 March 2020. Archived from the original on 3 March 2020. Retrieved
    3 March
    2020
    .



  90. ^


    Chilton, Louis (2 April 2020). “Bafta Games Awards 2020: The results in full”.
    The Independent. Archived from the original on iv April 2020. Retrieved
    3 April
    2020
    .



  91. ^


    Watts, Rachel (16 July 2020). “Sea of Solitude wins the Games For Change Award for Most Meaning Impact”.
    PC Gamer. Archived from the original on 6 March 2021. Retrieved
    3 Baronial
    2021
    .



  92. ^


    Valentine, Rebekah (13 May 2021). “Dontnod CEO Says Life is Foreign Is ‘Non Our Strategy’ For Now”.
    IGN. Archived from the original on 31 July 2021. Retrieved
    1 August
    2021
    .



  93. ^


    McWhertor, Michael (18 March 2021). “Life is Strange: True Colors stars an Asian American lead in an all-new adventure”.
    Polygon. Archived from the original on three June 2021. Retrieved
    1 August
    2021
    .


External links

[edit]


  • Official website
Popular:   Atelier Sophie 2 is a flawed but charming adventure – Review



Source: https://en.wikipedia.org/wiki/Life_Is_Strange_2